On the eleventh day of Blogmas

Tomorrow is the end of the 12 days of blogmas courtesy of the brilliant mind of AmbiGaming. There have been so many presents so far and there are some more today and one extra special one tomorrow. Today is a tricky one but first let’s have a look at what presents we have already sung about.

12 days of Blogmas!

On the 1st day of Christmas, the gamers said to me: What are 12 favorite gaming memories?

On the 2nd day of Christmas, the gamers said to me: Tell us 11 games you love!

On the 3rd day of Christmas, the gamers said to me: What are 10 reasons you’d play a game?

On the 4th day of Christmas, the gamers said to me: Give us 9 games on your to-play list.

On the 5th day of Christmas, the gamers said to me: Eight characters you love!

On the 6th day of Christmas, the gamers said to me: Share seven of your favorite posts.

On the 7th day of Christmas, the gamers said to me: Tell us your six gaming/blogging resolutions.

On the 8th day of Christmas, the gamers said to me: What are five games you’ve played more than once?

On the 9th day of Christmas, the gamers said to me: Share four dramatic/memorable game moments.

On the 10th day of Christmas, the gamers said to me: What are three things you want gamers to know about games for the new year?

On the 11th day of Christmas, the gamers said to me: List two games you’d improve.

I’m really bad at the critical aspect for gaming with specific things I would improve so today’s prompt is a difficult one for me. However, one I have already covered with one review.

Solbot Energy Rush

This was a mobile game I took a look at recently.

Solbot Energy Rush
Solbot collecting orbs

The thing I want to improve is some of the colours, sometimes I found it difficult to differentiate between the colour I was to gather and a similar one that I needed to avoid. This could have just been my eyes but personally I would change these so that it was easier for everyone.

Mass Effect Andromeda

Mass Effect Andromeda

No not in the way you think. I really enjoyed Andromeda. I mean I spent a lot of time on it and tried to explore everywhere. What I would improve is the ending only because I still have questions. I know that there was probably meant to be another game which would tell us more and answer about the Quarian ark and the future threat that was suggested at the end. But I want to know! I want to play this out to the very end of the story. Unfortunately this won’t be the case but I have 4 Mass Effect games that I can replay and enjoy. This might be a good time to start a renegade playthrough of the trilogy if I can force myself to pick those options…

Okay so those are my two questionable answers to two games I’d improve. Like I say, critical points aren’t my forte but these are things I would change even if the second one is just so I have answers.

Remember to have a look at everyone else’s blogmas posts. What are two games you would improve?

4 thoughts on “On the eleventh day of Blogmas

  1. If I had to improve two games, they would be Fire Emblem Fates and Mario Tennis Aces, for two completely different reasons entirely.

    Though I loved playing through FE Fates, it became apparent on the second playthrough that the narrative trajectory was so cluttered with expositional dialogue, unnecessary and often irrelevant story beats, and a heavy reliance on tutorial based telling rather than showing. It became an incredibly slow paced drag that made it very difficult to get immersed in the early chapters (up to chapter 5), and it never felt like there were consequential stakes at play (though clearly there should have been). That being said, it had tons of potential. The ideas were great, but the execution let it down. A bit of condensing, rewriting, restructuring and refining would have turned the story from something bland and overexcessive to something compelling and emotionally captivating.

    As for Mario Tennis Aces, I really enjoyed the demo, but realised when playing the final game that it was so sparse of fresh content and material gameplay-wise. It should have tried to follow the Splatoon’s successful approach to this, incentivising through playing and earning all different things along the way (different modes, clothes, weapons). Splatoon gave you a reason to keep playing, whereas Mario Tennis Aces didn’t. The monthly addition of a new character was good for a bit, but soon got old as the playerbase declined. The core gameplay of Tennis Aces is brilliant, but it needs more to maintain its replay value.

    Brilliant blog post! Really enjoyed reading this one.

    Liked by 1 person

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